module Base
{		
	item ScrapHandPlate2R
	{
	Type = Clothing,
	DisplayName = Right Scrap Hand Plate,
	ClothingItem = ScrapHandPlate2R,
	BodyLocation = HandPlateRight,
	BloodLocation = Hands,
	Icon = ScrapHandPlates2,
	ScratchDefense = 50,
    BiteDefense = 50,
	BulletDefense = 40,
	DisplayCategory = Armor,
    Weight = 0.9,
    Insulation = 0,
    WindResistance = 0,
	Tooltip    =    Tooltip_ScrapHandPlate,
	Tags = MetalArmor,
	}
	
	item ScrapHandPlate2L
	{
	Type = Clothing,
	DisplayName = Left Scrap Hand Plate,
	ClothingItem = ScrapHandPlate2L,
	BodyLocation = HandPlateLeft,
	BloodLocation = Hands,
	Icon = ScrapHandPlates2,
	ScratchDefense = 50,
    BiteDefense = 50,
	BulletDefense = 40,
	DisplayCategory = Armor,
    Weight = 0.9,
    Insulation = 0,
    WindResistance = 0,
	Tooltip    =    Tooltip_ScrapHandPlate,
	Tags = MetalArmor,
	}
	
	item ScrapHandPlateR
	{
	Type = Clothing,
	DisplayName = Right Reinforced Hand Plate,
	ClothingItem = ScrapHandPlateR,
	BodyLocation = HandPlateRight,
	BloodLocation = Hands,
	Icon = ScrapHandPlates,
	ScratchDefense = 65,
    BiteDefense = 60,
	BulletDefense = 45,
	DisplayCategory = Armor,
    Weight = 1.2,
    Insulation = 0,
    WindResistance = 0,
	Tooltip    =    Tooltip_ScrapHandPlate,
	Tags = MetalArmor,
	}
	
	item ScrapHandPlateL
	{
	Type = Clothing,
	DisplayName = Left Reinforced Hand Plate,
	ClothingItem = ScrapHandPlateL,
	BodyLocation = HandPlateLeft,
	BloodLocation = Hands,
	Icon = ScrapHandPlates,
	ScratchDefense = 65,
    BiteDefense = 60,
	BulletDefense = 45,
	DisplayCategory = Armor,
    Weight = 1.2,
    Insulation = 0,
    WindResistance = 0,
	Tooltip    =    Tooltip_ScrapHandPlate,
	Tags = MetalArmor,
	}
	
	item ScrapHandPlateStuddedR
	{
	Type = Clothing,
	DisplayName = Right Scrap Hand Plate Studded,
	ClothingItem = ScrapHandPlateStuddedR,
	BodyLocation = HandPlateRight,
	BloodLocation = Hands,
	Icon = ScrapHandPlatesStudded,
	ScratchDefense = 75,
    BiteDefense = 80,
	BulletDefense = 35,
	DisplayCategory = Armor,
    Weight = 1.5,
    Insulation = 0,
    WindResistance = 0,
	Tooltip    =    Tooltip_ScrapHandPlate,
	Tags = MetalArmor,
	}
	
	item ScrapHandPlateStuddedL
	{
	Type = Clothing,
	DisplayName = Left Scrap Hand Plate Studded,
	ClothingItem = ScrapHandPlateStuddedL,
	BodyLocation = HandPlateLeft,
	BloodLocation = Hands,
	Icon = ScrapHandPlatesStudded,
	ScratchDefense = 75,
    BiteDefense = 80,
	BulletDefense = 35,
	DisplayCategory = Armor,
    Weight = 1.5,
    Insulation = 0,
    WindResistance = 0,
	Tooltip    =    Tooltip_ScrapHandPlate,
	Tags = MetalArmor,
	}
	
}